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Mike Werewolf
Loup-garou
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Inscrit le: 07 Oct 2004 |
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Gouki Neo-SVC - Toujours en développement / Still in development
Version : 0.85
Mugen version : Developpé sur 2001.04.14 (DOS), marche normalement sur toutes les versions de Mugen / Developped on 2001.04.14 (DOS), but should work with any version of Mugen.
Dernière update / Last update : 28-Juin-2005 / June, 28, 2005
Présentation :
Ce Gouki est une version absolument non accurate de Gouki SVC. C'est un personnage 6 boutons relativement complet ; certains effets proviennent de SFA, et certains coups sont inédits ou modifiés par rapport à leur fonctionnement d'origine.
La particularité de ce personnage, c'est également que vous pourrez retrouver l'explication intégrale (depuis le tout début jusqu'à la présente version) et détaillée de sa conception dans la partie Aide à la création.
This Gouki is an absolute non accurate version of SVC Gouki. He's a 6-buttons character rather complete ; some effects come from SFA, and some moves are new or modified compared to the way they work originally.
The peculiarity of this character is also that you can find a complete and detailed explanation (from the beginning to this version), in the Creation Help section (in french only).
Ce qu'il reste à faire / What's left :
Il reste quelques petites choses à faire, en fait :
* Une IA
* Compatibilité avec le Midnight Bliss de Demitri de Bad Darkness
* De nouveaux hypers
* Correction de bugs
* De nouveaux coups, peut-être, selon l'inspiration
Some little things need to be done :
* An AI
* Compatibility with the Midnight Bliss of Bad Darkness' Demitri
* Some new hypers
* Bug fixing
* New moves, maybe, if I'm inspired.
Screenshots :
Palettes :
DOWNLOAD (2.67 Mo)
-- BONUS --
Trailer - 1'39" - 6.28 Mo - format WMV
DOWNLOAD
Mike Werewolf.
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Mike Werewolf
Loup-garou
Site Admin
Inscrit le: 07 Oct 2004 |
Messages: 1676Karma: 52 plus / moins
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Citation: | Very Good Char ! |
Thanks ! ^^
Lol, there's no AI for the moment !
Citation: | One question are you planning to make Shin Gouki mode? New Hypers like Misogi, ShunGoku Satsu 33 hits just like cvs shin gouki maybe good. |
I don't plan to make a Shin Gouki mode. In fact, I'll directly include Shin move's (like Misogi), so the char will have both Gouki and Shin Gouki moves. For Shungoku Satsu, for the moment, I don't plan to change it, or to add a new one.
Citation: | I think adding some runs would be good but it's hard to edit a run sprites. |
There's already a "run" (I mean, what is technically called a run in Mugen). I think you mean Gouki will be running instead of just hopping forward. I don't know for the moment. I'm not a great user of runs, and as Gouki already have this hop forward and the Maku Shihai, I don't think I'll add a real run...
Thanks for comments !
Mike Werewolf.
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CCIRocky
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J'ai un peu testé, je dois dire que le system d'attack level est vraiment bien, malgré qu'en mode arcade ça peut etre dur a gerer contre des betes d'adversaire Mais un jeux complet avec ce system aurait pu etre mortel, comme ça, fini les KO en 2 sec
Tres bon perso (et je le dis rarement pour un perso Capcom, HAHA)
Congrats
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Je me le reserve pour demain! Comme dessert!
Bon boulot!
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VioFitz
Inscrit le: 29 Jan 2005 |
Messages: 134Karma: 16 plus / moins
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Citation: | Really, there's no AI (check Readme, Development, what's left). I've begin to create one, but I'll do that slowly. |
I know what I'm confuse is the char plays well even in normal mode when I try to beat him
Citation: | Right, and a bit more, because he'll have Gouki's and Shin's moves, but also some new ones ! |
I've heard The Dream Slayer mades an Gouki edits for his kongou kokuretsuzan & one of his winpose. Maybe you can use his sprites since his sprites are open sources.(Well, I'm not sure)
Citation: | Received. Thanks, I'll test them |
The pals contains CVS, SFA, & SVCPortrait colors & I also made ShinGouki's pals, enjoy !
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VioFitz
Inscrit le: 29 Jan 2005 |
Messages: 134Karma: 16 plus / moins
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Citation: | Yeah, Phantom.of.the.Server has told me that on Mugen Figthers Guild's forum.
I'm very interested by this move, but for the moment, the website of The Dream Slayer seems to be unavailable... |
Yeah I've read it too at: http://www.mugenguild.com/forumx/index.php?topic=31519.0. Too bad I can't download his CVS2 stuff .
On topic: If you will make Misogi moves will Misogi can be blocked? Or unblockable? If can be blocked I've got an Idea. Take a look for the example(since I don't know how to explain well)
http://mugenight2.free.fr/wip/friki/Misogitips.gif
When Gouki has done his 1st Misogi then the opponent attack him he does like a parry & he'll do another Misogi to beat his opponent.(kinda double Misogi) Well, I hope this will help you.
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VioFitz
Inscrit le: 29 Jan 2005 |
Messages: 134Karma: 16 plus / moins
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Citation: | Seems to be a good idea, I think, but maybe a bit "cheap". But we can imagine that the second misogi could be less powerful, and that the player has to press a button to parry P2's attack. |
We don't know the opponent will block or dodge, obviously Misogi that we known couldn't be blocked & if the opponent use dodge The Misogi is useless. What I suggest is "Make this Misogi moves a bit tricky" Since Misogi was an Hyper moves.
Your hadouken attack when with lp: 1 hit, mp: 2 hit, hp: 3 hit right? The fireball looks same only different with count of hit, how about making the fireball effects for hp looks more bigger.(for ex: use svc shingouki's fireball) I'll rip them for example.
Citation: | BTW, I've tested your palettes, they're pretty. If you're OK, I'll include them in the next release of Gouki. |
Sure, feel free to use it since the char was yours, maybe more pals will soon.
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Mike Werewolf
Loup-garou
Site Admin
Inscrit le: 07 Oct 2004 |
Messages: 1676Karma: 52 plus / moins
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Citation: | We don't know the opponent will block or dodge, obviously Misogi that we known couldn't be blocked & if the opponent use dodge The Misogi is useless. What I suggest is "Make this Misogi moves a bit tricky" Since Misogi was an Hyper moves. |
Yep, and for sure, it brings a bit of originality to this move. I think I'll do that. Thanks for the idea.
Citation: | Your hadouken attack when with lp: 1 hit, mp: 2 hit, hp: 3 hit right? The fireball looks same only different with count of hit, how about making the fireball effects for hp looks more bigger.(for ex: use svc shingouki's fireball) I'll rip them for example. |
The differences are :
* lp : 1 hit, low speed, few damages
* mp : 2 hits, medium speed, medium damages
* hp : 3 hits, high speed, many damages
But for the graphics, yes, they're identical. Does shingouki's fireball's size is between gouki's fireball's size and his "super fireball"'s size ?
Mike Werewolf.
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VioFitz
Inscrit le: 29 Jan 2005 |
Messages: 134Karma: 16 plus / moins
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Citation: | But for the graphics, yes, they're identical. Does shingouki's fireball's size is between gouki's fireball's size and his "super fireball"'s size ? |
Yes, you're right. I recommend you to use gouki's super fireball as for his hp hadouken(since it's 3 hits count) & I've just rip shingouki's super fireball use them for gouki's super fireball if you want, also a demitri super fireball. I ripped them for spending my boring time after I got home(from college) maybe this will be useful.
http://mugenight2.free.fr/wip/friki/SVCeffects.zip
File format: bmp & for the lp one I think it's a bit too slow, but if that what you want just forget my feedback(as I've read your reply on mugenguild)
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